Furiously implementing and testing as many 2D and 3D behavior systems as possible in the last 3 years to get a handle on game production. Whilst sitting levels 7 to 9 in Game Development in D.I.T. the goal was to complete ten playable games in succession . This was to to rid my mind of game and design preconceptions, flush out the bad ideas and get a feeling for the work involved in producing a game at any specific level of quality. The quick list below gave me about 14 playables. I hope to do a quick postmortem on each . All games were shown and tested in public as often as possible and outside the academic environment. The more tested games were shown at Dubludo meetups , One Game a Month Dublin and larger events such as DublinComicCon and Eirtakon. Droid Rage - Top-down twin stick 1player bullet hell. Joust 2D remake - Rami played it a few times on his own. Skeletons Dilemma - A running skeleton contemplates war. Planet Fly - 3D low poly first person fly Eco-adventure. Vikings/Trucks on Mars - 3D hover car racing game with Ai WriggleBox = 3D input dexterity-puzzle. Petridish - Android 2D fishtank. Disasteroids - Processing & Lua shooter. Minister on The Fence - playable stone throwing political Irish satire Floaty Ball 1Player - 2.5D physics platformer. FloatyBall Multiplayer - 4-player local multiplayer Steam Greenlight FloatyAdventure - 3D flocking simulation Under the ISS - first person puzzle. Primitive Spritemare - Ludum Dare 31 - 3D art shooter FireWitch - Twitchy dark 2D adventure. ForceField Sports - Low Gravity FirstPersonSports. DeepSpaceVikings - Axe Swinging in Spaceships local multiplayer. NounyVerb- Group Narrative card game. Rockstardom - Rock Legends Deck Builder. A number of cruddy interactive Twine games. For the some games I worked with a coder and an animator as a team. A synergy emerged from our complimentary and overlapping skill-sets and the rewards of working with similar minded people on a project became brilliantly obvious. College has finished and now we push features and improvements to our best games. Autumn 2016 sees the next stage of the Floaty Ball production. The Press Demo Build will feature new Planetary environment, extra powerups and UI features. Zit.
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They live We opened the Floaty engine and pushed them around for the first time in 7 months. They seemed genuinely happy to see us.
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