Firewitch is a 2D project that I have been on for the last month or so. Somewhere between a physics platformer and an interactive adventure is where I wanted to take the project. It's an escape-the-cave with rebounding physics, navigational puzzles and head bending scenery . You control an obscure twitching glyph in a silhouetted maze of black and burning colours. Weird inner dialogue pops up like graffiti on the screen. The player movement is like a grasshopper on speed. The player movement is nice. public testing week1 D.I.T. Aungier St, Dublin. week2 OneGameAMonth, Against the Grain, Wexford Street, Dublin. week3 Anseo, Camden Street, Dublin. The main focus of the first months development was player movement , visual mood and interactions per minute. The current build looks and feels really good and gives about ten minutes of bizarre gameplay. Now , it rests for a month while i jump onto a one month 3D/VR game project.
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