In an industrial prototype far away a self-propelled human hunts teleports guarded by hi-speed pesterbots. Touch the ground and get instantly lazer fried. I've spent a week tapping away on player movement and enemy behavior in the new Unity beta and it's coming on slowly. Navmesh. Raycasting. 3D audio and in-world UI features in. Below , I mocked up the entire game in one three-second GIF. You are the ball. I quickly realised that this is not a movement suitable for headsets. PC Mac Linux Standalone & web build. Yesterday I desaturated the camera and began building in greyscale This is handy when placing lights to avoid wasteful overlaps and in level building to see the lines of your environment.
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