In an industrial prototype far away a self-propelled human hunts teleports guarded by hi-speed pesterbots. Touch the ground and get instantly lazer fried.
I've spent a week tapping away on player movement and enemy behavior in the new Unity beta and it's coming on slowly. Navmesh. Raycasting. 3D audio and in-world UI features in. Below , I mocked up the entire game in one three-second GIF. You are the ball. I quickly realised that this is not a movement suitable for headsets. PC Mac Linux Standalone & web build.
Yesterday I desaturated the camera and began building in greyscale This is handy when placing lights to avoid wasteful overlaps and in level building to see the lines of your environment.
ME DRAWING LINES
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