Furiously implementing and testing as many 2D and 3D behavior systems as possible in the last 3 years to get a handle on game production. Whilst sitting levels 7 to 9 in Game Development in D.I.T. the goal was to complete ten playable games in succession . This was to to rid my mind of game and design preconceptions, flush out the bad ideas and get a feeling for the work involved in producing a game at any specific level of quality. The quick list below gave me about 14 playables. I hope to do a quick postmortem on each . All games were shown and tested in public as often as possible and outside the academic environment. The more tested games were shown at Dubludo meetups , One Game a Month Dublin and larger events such as DublinComicCon and Eirtakon. Droid Rage - Top-down twin stick 1player bullet hell. Joust 2D remake - Rami played it a few times on his own. Skeletons Dilemma - A running skeleton contemplates war. Planet Fly - 3D low poly first person fly Eco-adventure. Vikings/Trucks on Mars - 3D hover car racing game with Ai WriggleBox = 3D input dexterity-puzzle. Petridish - Android 2D fishtank. Disasteroids - Processing & Lua shooter. Minister on The Fence - playable stone throwing political Irish satire Floaty Ball 1Player - 2.5D physics platformer. FloatyBall Multiplayer - 4-player local multiplayer Steam Greenlight FloatyAdventure - 3D flocking simulation Under the ISS - first person puzzle. Primitive Spritemare - Ludum Dare 31 - 3D art shooter FireWitch - Twitchy dark 2D adventure. ForceField Sports - Low Gravity FirstPersonSports. DeepSpaceVikings - Axe Swinging in Spaceships local multiplayer. NounyVerb- Group Narrative card game. Rockstardom - Rock Legends Deck Builder. A number of cruddy interactive Twine games. For the some games I worked with a coder and an animator as a team. A synergy emerged from our complimentary and overlapping skill-sets and the rewards of working with similar minded people on a project became brilliantly obvious. College has finished and now we push features and improvements to our best games. Autumn 2016 sees the next stage of the Floaty Ball production. The Press Demo Build will feature new Planetary environment, extra powerups and UI features. Zit. They live We opened the Floaty engine and pushed them around for the first time in 7 months. They seemed genuinely happy to see us.
In an industrial prototype far away a self-propelled human hunts teleports guarded by hi-speed pesterbots. Touch the ground and get instantly lazer fried. I've spent a week tapping away on player movement and enemy behavior in the new Unity beta and it's coming on slowly. Navmesh. Raycasting. 3D audio and in-world UI features in. Below , I mocked up the entire game in one three-second GIF. You are the ball. I quickly realised that this is not a movement suitable for headsets. PC Mac Linux Standalone & web build. Yesterday I desaturated the camera and began building in greyscale This is handy when placing lights to avoid wasteful overlaps and in level building to see the lines of your environment.
I'm spending the next month in first person to explore some VR ideas. New games incoming. These guys were just little 5 minute pesterbots for a protoype but I kinda love their movement.
Firewitch is a 2D project that I have been on for the last month or so. Somewhere between a physics platformer and an interactive adventure is where I wanted to take the project. It's an escape-the-cave with rebounding physics, navigational puzzles and head bending scenery . You control an obscure twitching glyph in a silhouetted maze of black and burning colours. Weird inner dialogue pops up like graffiti on the screen. The player movement is like a grasshopper on speed. The player movement is nice. public testing week1 D.I.T. Aungier St, Dublin. week2 OneGameAMonth, Against the Grain, Wexford Street, Dublin. week3 Anseo, Camden Street, Dublin. The main focus of the first months development was player movement , visual mood and interactions per minute. The current build looks and feels really good and gives about ten minutes of bizarre gameplay. Now , it rests for a month while i jump onto a one month 3D/VR game project. |
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